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Hotari Palace

Hi guys, I'm very proud to announce my participation in this amazing game that is Star Trek Resurgence. This was a very challenging yet fun project to work and I can say that I learned a lot, from people relations to workflows and a lot more.
I am very grateful for the whole team we had at the time and proud of environments we created. This environment was separated into two parts, the Hotari Corridor and Hotari Palace, in Hotari corridor I participated in all of the workflow, from blockout to finish inside Unreal Engine 4. My friend Jean Negreiros participated in the same workflow in the Hotari Main Chamber. Final lighting pass in both environments was done by me

I hope you guys enjoy playing the game as much as we did on creating these environments :)

https://www.artstation.com/negreiroscg

Queen's Chamber. I was responsible for the advanced lighting pass in this environment

Queen's Chamber. I was responsible for the advanced lighting pass in this environment

Queen's Chamber. I was responsible for the advanced lighting pass in this environment

Queen's Chamber. I was responsible for the advanced lighting pass in this environment

Queen's Chamber. I was responsible for the advanced lighting pass in this environment

Queen's Chamber. I was responsible for the advanced lighting pass in this environment

Here you can see more of the Hotari Corridor where I worked in all the workflow.