Technical environment artist with 8 years of experience in the games industry, used to work on small indie, medium and big studios Shipped over 5 games in different platforms Streamlining workflows and pipelines.
Technical point of contact in Unreal Engine for other artists.
Increased visual quality of simulated environments for military and naval simulators
Improved shader quality and environment workflow on Star Trek Resurgence
Optimized several locations and streamlined environment pipeline on Off The Grid.