This is a part of a collections of the best materials I built throughout my entire career as environment artist so far. All these showcased materials were built using Substance Designer, where I always kept in mind reusability and optimization through the graphs. For this stone floor material I wanted to quickly experiment different shapes without needing to tweak too much base color, roughness and other parameters, that way I could test in engine super quick and choose which shape would fit better in my environment.
Floor material breakdown