Hello guys! I wanted to share my latest studies on PCG. Here I used the PCG framework to create tools that is helping me speed up the environment creation process.
- Biome Tool - An advanced biome tool that generates an entire customizable forest with just a few clicks. Choose your own meshes for grass, rocks, mushrooms, etc. You can also filter areas by landscape, actors or splines.
- Clutter/Crop tool - This tool scatter assets around a given area for quick set dressing of smaller components. It is also fully customizable, so much that I created a subtool from it to spawn only crops. Create your own Data Table presets to spawn the type you need
- Spline tool - Scatter a modular fence mesh across a spline path and create meshes on top of fences to simulate moss, snow, etc.
Environment and assets in this scene are made by Leartes - Sorcerer Hut pack - https://www.fab.com/listings/3c550fe5-ccc6-401d-b317-65bdff7fa294?lang=tr
Also big thanks to Jesse Olchawa for his throughout breakdown on his Scatter PCG tool, which inspired me to create the Clutter tool - you can check his amazing portfolio and breakdowns here - https://www.jolchawa.site/post/pcg-scatter-tool-breakdown
Spline tool
Biome forest tool
Crop tool
Biome tool walkthrough
Clutter tool walkthrough
Crop Tool walkthrough
Spline tool walkthrough