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Plaster Material - Substance Designer

This is a part of a collections of the best materials I built throughout my entire career as environment artist so far. All these showcased materials were built using Substance Designer, where I always kept in mind reusability and optimization through the graphs. For this slightly stylized plaster material I created the graph so I could generate two textures and blend them with vertex paint inside Unreal Engine.

Plaster Dirty version

Plaster Dirty version

Inside the material I built custom noises using grunge maps to blend between a clean and dirt version.