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São Paulo Sidewalk - Substance Designer

This is a part of a collections of the best materials I built throughout my entire career as environment artist so far. All these showcased materials were built using Substance Designer, where I always kept in mind reusability and optimization through the graphs. For this sidewalk material, I created a procedural graph where I could change the height map and "destroy" the sidewalk, creating another version of the texture to blend inside Unreal Engine. This is a very characters sidewalk floor that we can find in Downtown São Paulo.

Dirty and broken version

Dirty and broken version

For this I created simple parameters to control how much tiles it was broken and to remove some of the tiles